What happened to Brandon?

The disappearance of the teen has sparked an outcry over video game addictions

by Colin Campbell and Jonathon Gatehouse on Thursday, October 30, 2008 12:00am - 16 Comments

In an interview last summer, Hal Halpin, the president of the ECA’s U.S. branch, argued the gaming community has been unfairly singled out. “What we’re really talking about here is media addiction, but unfortunately we’re not even talking about that,” he told the Washington Times. “The issue has been politicized down to games, to the exclusion of all other media, including movies, music and television. It seems disingenuous on its face.” Halpin argues that the same diagnosis of obsession could easily be applied to Trekkies, Star Wars’ fans, or even devotees of Sex in the City. Game proponents also point to research that suggests the programs have positive benefits for kids. For example, this week, a U.S. study (commissioned by a video game site) concluded gamers are more successful and have better family and social lives than non-players.

The industry has put a ratings system in place for games—Call of Duty 4 is rated M (Mature) for its “intense violence, strong language, blood and gore”—but has also worked to ensure that restrictions on games remain suggestions, not law. The ESA has launched nine legal challenges against state laws that sought to regulate minors’ access to M or AO rated games. The lobby group argues that such laws are infringements of their First Amendment rights to freedom of expression. And so far, U.S. courts have agreed.

David Walsh, president and founder of the National Institute on Media and the Family, a Minneapolis-based watchdog group, says he is discouraged by video gaming companies’ seeming lack of concern. “I don’t think they want to touch addiction with a 10-foot pole,” says Walsh. “It raises all sorts of liability issues for them. And my interpretation is that their strategy is to ignore it and hope it will go away.” Cases like Brandon Crisp’s, however, are forcing concerns onto the public agenda. While there is still a dearth of funding for research into possible links between games and addictive behaviour, the demand for information is soaring. “If you talk to front-line counsellors in places like universities they’ll tell you that this is a huge issue,” says Walsh. In response, his organization has put together an academic study group to look at the problem, and is planning for a major international conference next year. “The way people are viewing this is changing quickly.”

Precisely what makes a game like Call of Duty 4 so attractive to kids, and even adults, is hard to pin down. The games are fast-paced and interactive, and some studies indicate that in men, at least, they activate rewarding feelings in the brain. Increasingly, the lure of financial rewards has also crept into the picture. Call of Duty, the bestselling “First Person Shooter” game of all time, is so successful that there are now professional leagues, like Major League Gaming, in which the world’s best players can make tens of thousands of dollars playing at tournaments and even land corporate sponsorships. Teenagers like Brandon play the game obsessively, fuelled on Red Bull and junk food, to try to break into this lucky circle. This scares Steve Crisp, who wonders if Brandon’s problem was made worse by the lure of making “$100,000 off a stupid game.” It’s unlikely Brandon was in any position to do this when he left home. He’s a skilled gamer, but wasn’t known in the upper ranks of the “sport.” His idea of playing professionally is not unlike a teenager’s dream to play in the NHL. “They may well see themselves as getting to be a professional but very few people will ever achieve that dream,” says Dennis McCauley, who edits GamePolitics.com, a gaming industry website, which has been following Brandon’s disappearance.

As the days turn into weeks, Steve Crisp wonders if his son is with people he met playing Call of Duty. The online “clans” Brandon played with were more like cults than teams, he says. But there’s been no sign of Brandon anywhere online since he left home. What really worries the father is the possibility that his son may have somehow unwittingly come in contact with bad people— perhaps a sexual predator—on the Xbox Live system. Steve hopes that by spreading the word, someone will find Brandon. But if his worst nightmare comes true, he has another message: “I want to educate every parent out there about the problems with these online games.”

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  • Ashley

    A young boy goes missing and all anyone can do is blame a large company and the newest scapegoat. Brandon at 15 is to young to be playing the rated M game in the first place. When did the parents stop to think that their child shouldn’t be playing a game not rated for him? When did parents stop being parents? How many times do mothers have to cry that their children were good, without even really knowing them?

    When he stopped being typical, when he was no longer the person they expected him to be, he retreated into a world where he didn’t have to worry about being a disappointment. He made friends with people that didn’t care if he was to small to play hockey. Made friends with people that thought he was skilled and didn’t think it was just a stupid game.

    For as long as there have been gamers there have been people that thought that gamers were wasting their lives. Anything that isn’t ‘typical’ is open for ridicule. Do you tell a child that he will never be smart enough to be a lawyer? That she’ll never be strong enough to be a football player? That a boy can’t be a nurse, and a girl a doctor? How many children are told that their hobby is stupid, that their dreams will never happen? Brandon had a problem that ran deeper than a game. The game made him feel like he wasn’t a loser, any number of things could have taken that place, some admittedly healthier than others. His parents should have given him real help, instead of taking away his outlet.

    He’s a teenager not an adult or a child, as much as teenagers may pretend they’re adults, may act like they’re adults, they’re not adults. As much as you may want to treat them like children, punish them like children, they are not children. You can’t treat them like children and expect them to act like adults.

  • http://macleans.ca Karl

    Now that we know Brandon had injuries consistant with a fall from a tree – one may wonder – how long was Brandon alive prior to his death? Was it instant or was he alive for a few hours – maybe even a few days. If an organized search had begun earlier would he have been found alive? Scary questions which merit some thought… by the experts.

  • http://macleans.ca Karl

    Also, why is it that the police dogs did not pick up Brandon’s scent – prior to his death or after?

  • Kay

    Ashley,

    I have to say everything you wrote I’ve been thinking the exact same thoughts.

    I’m a mother and also an Early Childhood Educator. I work with children for a living and it’s a beautiful career. I get to know some children more than their parents get to know their own children. As for accusing the system and game is to me an excuse. We’re the ones who model everything in our child’s life. We know or SHOULD know what’s best for them. No parent is perfect but execpt your faults. We’ll all make mistakes with our children but they learn from them and so do we. It stated that she was a light sleeper and heard him playing until all hours of the night? When I was 17-18yrs old I had my own phone line in my room and at 11pm on school nights it was disconnected from the garage. Because just like Brandon I was addicted to talking until all hours of the night this was the only way they could control me.

    My husband and his brothers are very big gamers. They all have either the XBOX 360, Playstation2 & 3 or WII and they use this to relax and play together since they don’t get to do as much as they’d like to do with one another. This was a way they could bond. Now you need to control how much time you spend on these systems or else you will loose track of time but it should never be allowed to control someone’s life!

    Brandon didn’t die because of a game or a system. This was an accident not intented to happen. So many of us are very sad with the outcome, we all wished he would come home safe & sound. I can’t imagine loosing a son or brother.

    LIVE LOVE & LEARN

  • Mike T.

    It’s unlikley the video game had anything to do with it. Teens have fought with parents and threatened to leave home since…ever. This time it just happened to go terribly wrong, and the media decided the Xbox angle was the way to give the story more sensationalistic appeal.

  • Peter

    So true Mike, so true.

  • Sophie

    Exactly. It’s sheer sensationalism. I know many people who ran away from home as teenagers, stayed out for two days at the most and then returned with a bit of egg on their faces. I ran away when I was fifteen- and stayed away. Parents and children have fought, and the children have done stupid things, since the beginning of time. Blaming it on a video game system… doesn’t make any sense. I can list 10 or twenty things that you could blame it on, and Xbox wouldn’t even make the list.

  • Ti-Guy

    I’m more than happy to blame this on video gaming. I’ve no obligation to defend a pastime that socialises young people among peers who are themselves poorly-socialised. I was playing a nephew’s dull shoot-em up zombie vs. marines thing a couple of day ago and the aggressively-inane chatter was mind numbing. I lost 10 IQ points right then and there.

    This can’t be good for adolescents whose minds are still developing and who are not being exposed to a variety of other experiences or even exercising. Note the bike that hadn’t been used in three years. That’s pretty standard for the suburbs, although probably inescapable. There really isn’t anywhere interesting to bike to.

  • Sam

    I think to blame this on Microsoft would be ridiculous. I play online video games and have never had a problem however, I have had friends who did develop problems with gaming. Gaming addiction is real but to say that the gaming industry is trying to make people lose a sense of reality is absurd. What happened to Brandon is a tragedy but this is a case which I think is an exception to the rule.

  • http://Macleans.ca Ruth

    I am in touch with what the parents of Brandon went through. I’m a mother of a grown son, 31 years old addicted to war games. I became very worried and frustrated when I saw how much this addiction had taken over his life. Some days he would stay up all night and fall asleep in front of the computer. I came to the conclusion that this pasttime controlled him and made him withdraw into a world of fantasy. I saw how these war games interferred with his work when he was too tired to go into work on time. This war game pasttime was truly an addiction and didn’t bring any fruit into his life – it could destroy him.
    I am of the belief that what you put into your mind is what comes out. I can honestly say there’s a lot of aggression built up in my son and talk of fantasy – none of this is healthy thinking.
    I wish these war games were never invented; I strongly dislike them and wish they were banned.
    My heart goes out to Brandon’s parents – I can only imagine what they were feeling and concerned about as Brandon played with his Xbox. Now that he’s gone I hope they deal with their grief and overcome any feelings of guilt. Like any caring parents they could see a monster overtaking their son’s life more and more and had to take action. They did what was in the best interests of their son and family by trying a stop their child’s addiction.

  • Debbie

    I completely agree with you Ashley.

    Scapegoat

    One that is made to bear the blame of others.
    2. Bible A live goat over whose head Aaron confessed all the sins of the children of Israel on the Day of Atonement. The goat, symbolically bearing their sins, was then sent into the wilderness.

    He was sent in to the wilderness. I have yet to be convienced he ran away but rather that he was kicked out of his home.
    He might have been an engineer one day…
    Not all chidren are interested in playing sports. That a fund has been set up for children to do so is a slap in the face. Brandon didn’t play sports.

  • Debbie

    Karl, I think that there is many questions that have been left unanswered as you have proposed. I’m not completely convinced foul play wasn’t present. Not even Man Tracker could find him and that just doesn’t add up. I’m ever so slightly intuitive and I get there is more to the story than has unfolded.
    Premature reporting of no foulplay and the Xbox scapegoat along with it being entirely the childs fault doesn’t help matters any. What about the dad? He’s the one who kicked him out.

  • a person

    I’m doing a project on video game addiction and I think that video gaming is just a waste of time. i mean, who doesn’t want to sit down and play games for a bit but if that is all you do than that is getting a little on the extreme side. But you still can’t just blame the company that made the product. it is not their fault that some kid would just sit around and play video games all day long.

  • a person

    Karl, of course it had to do with video gaming. Look it up.

  • Ashley

    Thanks Kay and Debbie.

    Obsession and addictions are in every hobby, in the hobbies thought as normal it gets ignored. People don’t seem to mind when their kids watch a fight break out in hockey or care when a riot starts because their team either won or lost. Why is it so different the moment it’s a video game, movie or other media outlet?

    Why is it when some idiot gets trigger happy and he plays or has played a violent video game (or watched a movie or listened to music) the blame goes straight to the game(movie/music), but when Joe Average decides to knife a guy at a sporting event over a call, no one cares?

    Sports have riots, boxing is two guys beating the crap out of each other, any sport that isn’t labeled girlie or for sissies, regularly has someone get hurt very publicly. And they say that it’s the quiet nerds that play those oh so violent video games that you should worry about. If you take the ten worst years, there were about 9.3 student killings per year. And that’s out of every school in the US. I’d like to know how many people get hurt or killed because of sports, but no one seams to have done any sort of research on the matter.

    Brandon lost something that he was known for, so he turned another activity he was good at. I feel sorry for his parents and their lose, but this problem will never be fixed if people keep blaming the scapegoat.

    I’d like to know how many people are obsessed because they lack something in the rest of their lives that the find in the hobby. And how many people are obsessed because of the hobby.

  • Tiana Jackson

    how do you cite this? im doing a summary and respoise on this article

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