By Peter Nowak - Monday, January 14, 2013 - 0 Comments
It’s not much of a stretch to predict that we’re going to see some new video game consoles this year. It might be a little surprising, however, to suggest that Microsoft is going to jump to a commanding lead in this ongoing console war and that the battle may go from the current three players to four–at least for the time being.
The writing on the wall couldn’t be more obvious in regards to new consoles, at least from Microsoft and likely from Sony as well. Slowing console sales are one indicator, but perhaps the most telling hint is Microsoft’s first-party release schedule.
The company has typically rotated its two biggest franchises, Halo and Gears of War, over successive holiday periods, with the former coming one year and the latter the next. Yet this time around, Halo 4 saw its release this past September while Gears of War: Judgment is scheduled for a March, 2013 launch. The two biggest franchises released within months of each other? What’s going on?
By Chris Sorensen - Sunday, December 16, 2012 at 8:10 AM - 0 Comments
Nintendo, Sony and Microsoft are struggling to reinvent video games as touchscreens and tablets take over the living room
Nintendo’s 2006 launch of the Wii console marked a new era for video games. With its innovative motion-sensing controllers, used to mimic the swing of a tennis racquet or golf club, the $250 Wii immediately struck a chord with gamers and non-gamers alike. Amazon sold out of its initial stock of sleek, white Wii consoles in just seven minutes.
The Wii’s unexpected success catapulted third-ranked Nintendo to the top of the video game industry, ahead of Microsoft’s Xbox 360 and Sony’s PlayStation 3—both of which are more powerful (and more expensive) machines. More importantly, it suggested a much wider potential market for game consoles beyond basement-dwelling teenagers.
But the renaissance has proved short-lived. Console sales have declined dramatically in recent years as existing systems grow long in the tooth. Nintendo posted a loss of $530 million this year, its first since 1981. And competition from tablets and smartphones, with their cheap, downloadable games, threatens to steal away millions of casual gamers. “Tablets and smartphones are the black hole of the consumer electronics industry right now, sucking the growth out of everything else,” says Kaan Yigit, the president of Toronto’s Solutions Research Group, a consumer research firm. “The growth rates we saw after Wii first came out are but a distant memory.”
By Peter Nowak - Monday, July 16, 2012 at 11:55 AM - 0 Comments
If there’s one fact that crystallized a little more last week, it’s that the video game industry is set for some major disruption. Ouya, an Android-running set-top box that is looking for investment via crowd-sourced funding site Kickstarter, made a big splash on Tuesday. The attention came partly because Kickstarter projects are all the rage these days, but also because there is a definite appetite for just the sort of disruption Ouya is promising. The fact that the effort hit its $1million funding goal in no time indicates just how badly the gaming public wants something new.
The frustration was most effectively articulated by Destructoid reviews editor Jim Sterling in his latest video rant, which he posted a day before Ouya hit Kickstarter. To summarize, Sterling thinks video game consoles – primarily the Xbox 360 and PlayStation 3 – have become “crap PCs” that ultimately defeat their entire purpose. Virtually every console game now requires multiple log-ins, upfront installation, frequent downloadable updates and complicated – and annoying – digital rights management that limits how the game and its assorted content can be used. Whereas once upon a time a person could pop a disc (or cartridge) into the machine and be off to the races in seconds, now there’s a whole slew of hoops to jump through before the action starts.
By Tom Henheffer - Thursday, November 3, 2011 at 1:40 PM - 2 Comments
How Microsoft’s affordable Kinect video game system is changing the world of advanced robotics
A sudden gust of wind blew a six-bladed, remote-controlled helicopter over a white bus half buried in bricks and busted slabs of concrete. Jimmy Tran, a Ryerson University doctoral candidate, scrambled at the multi-levered controls as the device shot toward the horizon. “I had to land it as fast as possible,” he says. “ I didn’t want to hit power lines or cars.”
Despite his efforts, the hexarotor, now a mess of shattered blades and smashed chip boards, sits among the piles of electronics at Ryerson’s Network-Centric Applied Research Team’s (N-CART) lab. “That’s 5,000 bucks, another 1,000 for the parts to repair, plus man hours,” says Alex Ferworn, who oversees N-CART. But it could have been much worse—if not for one piece of hardware cradled under the helicopter. Ferworn’s group uses robots and computers to help search and rescue, bomb disposal and crime scene investigation teams. The day the chopper crashed they were testing a new technique to map rubble using a 3-D scanner that generates images to help rescuers.
And that scanner did not cost tens of thousand of dollars, like the scanners on most unmanned aerial vehicles (UAVs). It cost $150, and it came from a Microsoft Kinect video game.